For those unfamiliar with the finer points of the System it's worth running over the basic Draco Movieshop concept. Neetiless to say the Draco's primary mission is that of an AV workstation. Fortunatefy, the Draco can do much more bestdes. EssentiaHy the Draco offers the same functionality as an 060 based Amiga equipped with a fast scsi H hard disk contrôler, a 4 Meg 24 bit display card, a quad speed CD-Rom and a!6 bit sound sampler. Fiowever, it must be stressed that the Draco can never be 100 per cent compatible with ali Amiga software and cards. Having said that, any application or cards that stick to the Commodore standard will work directly in the Draco. During testing I couldn't find a single power application that wouldn't run. The only obvious none starters are applications or cards that demand the ACA chipset or like Scala and TVPaint, require Amiga mouse port dongles — which the Draco doesn't have. Possibly the most important advance in the software compatibility stakes is the new found affinity with Lightwave. In the past Newtek's 3-D masterpiece ran on the Draco, but in reality it was virtually unusable due to horrible screen corruption in Modeller and an inability to playback wireframe previews in Layout. The story remains the same regarding Layout previews, but to be fair this isn't a problem caused by the Draco. Like ail other third party display cards, with the exception of the Picaso II, the Draco's Retina isn't supported by the software. Alas only Newtek can solve this particular problem. However, MacroSystem has not only managed to fix the Modeller display problems but has also added direct rendering of Lightwave to the Movieshop video partition. As a resuit you can not only render direct but also use the same option to send previews to the partition — thereby side stepping the third party support problems for previews. Thanks to the LightwaveJo_Movieshop ARexx tool you not only have the option for previews and finals but also avoids the ever présent problem of storage space. Without direct encoding ail Lightwave's output would have to be saved to disk and then imported as frames into Movieshop. Obviously this has two drawbacks, it's a slow process and more importantly, it eats up lots of valuable hard drive space. Using the new approach each file is rendered to Ram, encoded on the video partition and then deleted from Ram. End resuit, instant video resolution 3-D animations with no overheads. Perhaps the oniy Amiga tradition missing form the overall Draco équation is standard Amiga audio.