Of course i! wiii surprise no one to hear that the main focus was on the PC, the Piaystation and the Saturn, or that new products for the Amiga were iess plentiful than has been the case in the past. After a year in which the Amiga has been out of production, this is inevitable. Nevertheiess, a gfance at this month's System On-Line shows that there are enough game tities tined up for release in the next few months to keep us happy. Serious products, on the other hand, were hard to come by. but then the ECTS has always had leisure as its key theme anyway. Talking to the various pubiish-ers revealed that in most cases they were stm committed to developing for the Amiga piat-form for the time being, but the lack of movement regarding the buy-out naturally cast doubts on how iong they witt continue to offer their support. Those who have previously been sole devei-opers for the Amiga are understandably shifting fhe emphasis of new projects in other directions and sadly this is even true about those darlings of the Amiga scene. Team 17. Companies like Microprose were happy to talk about convecting PC games for the Amiga. but they were iess keen on deveiop-ing directty for our pfatform at this current time. This is not a terrible State of affairs, but it doe$ mean that a quick and fins) reso-iution to the Commodore situation is needed as soon as possible. Despite these troubled times, having been to the ECTS it's my view that the industry wiü be making a mistake if it abandons the Amiga prématuré!. There is a huge instaüed base of Amiga users in this country and this is not going to change for a iong time. whatever happens. Retailers are apparentiy becoming increasingly reluctant to take Amiga products on board. bu! nearly everyone we spoke to emphasised that a good Amiga release can stm seü by the bucket ioad. Give us something with the right quatity and the right price and there can stm be more Amiga saies than on aimos! any other piatform witness the success of Sensible Worid of Soccer. for example.