Amiga was based in Silicon Vaüey where industrial espionage is as common as discarded McDonalds wrappers in Oxford Street. Amiga omit joysticks as a cover. Aii siaes of sticks, from an iddy biddy iittie joystick which fitted in the palm of your hand to a thing caüed the Joyboard which you stood on to piay the game. Joyboard and the attractive championship skier who helped demonstrate it provided the Amiga team with hours of amusement as she dispiayed the best techniques for piaying the surfing and skiing games. R.J. Micai joined Amiga to work on the software development. He had formerly worked at Wiüiams, the arcade manufacturer who produced Defender, Joust, Robotron and the best pin tabic ever. Biack Knight. At Wiüiams RJ had worked on SiniStar and Star Bike, an amazing iaser disc game where the piayers raced other computer generated bikes around tracks which grew harder and harder. A neat touch was a SiniStar face which floated above the track. Unfortunatay the coiours used in Star Bike were not the same as those used in SiniStar solved this major problem by redesigning aü the other sprites in the game to use the coiours the face needed. Star Bike was iaunched as the arcade boom died. A iot of arcade manufacturer lost their shirts and went back to pin tables. So while Wiüiams lost RJ. and iater Bart Whitebrook, as great games programmer, Amiga gained a programmer for Intuition. AmigaDos was originaüy commissioned from an American company which produced operating Systems, but when they looked at the shaky finances of the company they were supplying they took another job instead.