One of the fortunate aspects about working on a magazine like AMIGA POWER is that you get the chance to see lots and lots of games. Not just Amiga games, but Sega, Nintendo and PC games as well. In general, the majority of games all share one thing in common - they don't cut the mustard. For each genre, there is an iconic star floating like the sun in a miasma of dark unfriendly shadows, eg Formula One Grand Prix in the racing car simulation stakes or Desert Strike in the shoot-’em-up department. Occasionally, a real novelty brain-jack of a game turns up which defines Its own genre. In this case, Tetris immediately springs to mind. Despite numerous attempts, Tetris has still never been bettered. Ingenuity inspires imitation. Not necessarily plain old copies, but real live games in their own right. One of the better Tetris derivatives was Klax. Fast, furious and better looking, it never quite caught on with the net of Tetris devotees, despite several conversions. So what’s all this got to do with Gear Works, Hollyware Entertainments’ offering from John-Major-land in Huntingdon Not a great deal in a direct manner. It’s an innovative puzzle game based on varying With an asthmatic rasp, the Amiga gets fired credit-booming Thatcher-loving Saatchi-and'