Brass lacks lime, methnks Let's be honest Wing Commander would be kjmped «i with a£ the other mmdless 3D shoot em-ups out there it it wasn't tor the graphics Quite simply, they are the most complex 3D images yet seen in an Amiga game In place ol abstract 3D vectors. Wing Commander otters texture mapped crah These Mite cubes actually have sutace detail and colouring as it they were plain old sprues, but they can zoom In and Out and rotate through all three planes as if ihey were real live vectors. In ihe pictures dolled around this review they may look a bit gaudy and chunky, but when the space ships are actually doing the business - (tying towards the player, then peeling olf with gunlire smashing agamst their hulls - ihai s when (he lull impact ol the graphics technology becomes apparent Let’s be honest - Wing Commander S i a league ol its own in terms of graphics technique Programmer Nadi Pefeng has performed minor miracles in gettmg this stuff on the Amiga at all Okay, so Ihe colours have been compromised quite radically, but ihe overall effect is Sti mightily mpressive The way the missions are ihieaded together (SO a coherent