Mindscape are keen to stress that the graphics in the screen shots shown here will be vastly improved for the finished game. The original PC visuals have been ported directly onto the Amiga, hence the rough and grainy look at the moment. An artist is currently touching up all the space ships and other 3D object, which should ensure are cleaner, more polished look. One criticism levelled at the PC version ot the game was the lack of actual depth behind the clever graphics routines. The Amiga version won t alter this any, and to be honest we don't think they have to either Here at AMIGA POWER we reckon the original played like a mutha anyway, deep or not. One distinct advantage the Amiga game should have over the PC version is in the disk requirements. The original came on rather a lot ot disks and required a sizeaWe chunk ol hard drive space, while the Amiga game is expected lo only consume two disks, with options available tor hard drive installation or the use ot an external dnve. It's looking likely that one meg of memory will be needed, but what dd you expect - this is Wing Commander, after all.