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COMMODORE'S HAPPY CHRISTMAS. Once again, the Amiga has secured its position as THE computer to own. Over Christmas. Commodore claim that they sold over 140,000 machines and this number could have been even higher it it hadn't been limited by supply problems. This brings the number of machines sold over the year up to the 200,000 mark, and Commodore are conlident that they will break this record and sell over 250,000 Amigas in 1991. With the A500 and At 500 already selling well and peripheral sales on the up, rumours have started to appear regarding the possibility ot an Amiga-based console. Commodore's first entry to the booming console market came in the form of the C64 GS, and an Amiga console would be Commodore’s equivalent to Sega's Megadrive. We already hear stories that a number of software houses are producing console- based games for the machine's launch, although, understandably, the companies involved are reluctant to pass comment. One of the first titles to appear on the machine is rumoured to be Mindscape’s Wing Commander, a conversion from the impressive PC version. If the game was to be released on disk, it would span a hefty eight disks (even more than the Bluth games!), so the instant loading offered by a cartridge-based Amiga is a tempting thought and would make the game easier whilet avoiding annoying disk swapping. News of other developers is scarce, although Ocean are believed to be converting a number of their titles over to cartridge. Ocean, incidentally, were one of the first 'outsider' companies to produce games for the 64 console, and were presumably one of the first to be shown the plans for the system, and we expect them to produce a compilation cartridge of some of their bigger titles. The advantages of such a system are immense, with massive reductions in loading time and the ability to cram massive games, such as the aforementioned Bluth games or a Magnetic Scrolls adventure, onto an unobtrusive cartridge. CORE’S NEW GAME 1991 is going to be a busy time for Derby-based Core Design. Following the likes of Car-t up and Corporation, they are set to release no less than ten titles. The first to be released is Chuck Rock, a cartoony arcade adventure starring the caveman of the title. Chuck's arch enemy, the evil Gary Gritter, has kidnapped Chuck’s missus (dragging her by the hair, of coursel), so Chuck must negotiate a dangerous dinosaur-filled world in pursuit of the wife-stealing baddy. The game is a multi-directional platform romp, with Chuck lobbing massive boulders at the oncoming dinosaurs and baddies, and avoiding death at their hands. In addition, as protection, he can also stun enemy creatures with his incredible 'belly bump’I Following that, there will be a 3D futuresport written by Steve Northcot (who convened Dark Side to the Amiga for Incentive), and the action is viewed through the eyes of the player you control.

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